Here are guides to the Secret Agent missions. You can only solve them if you are a Secret Agent. To become one apply for it by clicking the shield with the “M” on it in the upper right hand corner of your Club Penguin screen and take the quiz (you must be at least 30 days old).
Secret Agent Guide: Mission Six - Questions for a Crab
At the beginning of this mission, you watch G’s machine blow up and the crab run away. You are then forced to chase him as he heads for… the Ski Mountain! You have to chase him down the steep slopes (how dumb of us to do that), and you lose your map and end up in the very same area that has appeared in many other missions. Oh, great. You lost your map in the fall too.
Follow the crab back to his “house”. The door is locked, so we can’t get in through there just yet. Time to get some help from our little black friend…
In the area with the stump, the puffle is looking sad and hungry. Time to get some berries! However, they are not on the bush where they should be. They are in fact tied to the top of a tree in one of the areas near the one with the stump, too high up to reach! However, you can use the scissors from your Spy Phone to cut the bag of berries down. Whoa! This is enough berries to last that puffle a lifetime, let alone enough for us to finish this mission!
Now that you have the berries, go back and feed one to the puffle. We are reunited with our friend once more! Now, go back to the cave/house where the crab went. Take a berry, and then click the pet door to throw the berry in! The puffle will run in, eat it, and then open the door for you. Head inside.
Oh no! you are trapped, and you lost your spy phone too! When you finish hearing Herbert’s lecture, your puffle comes out of hiding. Time to use some strategic placement of berries to get us out.
Look around the room and you will see some sort of machine that is powered by water. On the right of that machine is a lever. Put your first berry there. Then put the second berry on the end of the slide that the water starts running down. Then, put the third and last one on the platform to the right of that. You’re out! THIS GUIDE IS NOT YET FINISHED. IT WILL BE FINISHED LATER.
Secret Agent Guide: Mission Seven - Clockwork Repairs
Talk to G, and he will direct to to look at a surveillance camera of the Snow Forts as Herbert the polar bear takes the Big Gear and launches the spring over to the Iceberg, while the crab takes the target. You will have to make a new gear, defrost the spring, and get the target back from a couple penguins using it for snowball practice.
Before leaving the room, click the Electromagnet 2000 in the Invention Cabinet. It will bring you to a picture of the lock that is keeping you from taking it.
You could ask G for the combination, but I’ll tell you that it is “key”. Unlock the Electromagnet 2000’s cage and take it, and then leave the room and enter the Gadget Room.
In the Gadget Room, take the life ring from on the shelf. See the Test Chamber? You’ll be using that quite a bit. Leave the room to go back into Headquarters, then leave Headquarters and go into the next room, which is the main part of the Sports Shop.
There is a life ring that you can get in this room too, but you don’t need it.
The next three events can be done in any order.
Get the Target - Go to the Dock. There are penguins there who are using the target for snowball practice. To get it from them, complete their challenge. They will give you the target. Give them the life ring for a bonus reward at the end.
Get the Spring - Go to the Iceberg. Use the Electromagnet 2000 to retrieve the spring from the water. You will have to defrost it. To do so, go back to the Test Chamber. Put the spring on the conveyor belt and move it into the chamber. Them hit the fire setting. It will melt the ice for you. Move the spring out of the chamber and pick it up again. You now have a fully defrosted spring.
Get the Gear - This is by far the hardest one to get. First, go to the Beach and pick up a bucket. Fill it up with snow from the Snow Forts. Then go to the Pizza Parlor and get the sheet music lying on the floor by the piano. After that, go to the Town and find the penguin who was also in the Missing Coins mission. Get a handout from him so you have a picture of the gear. Then go to the stage, click the piano, put the sheet music on the piano, and play the music. The yellow puffle will come out. Leave the piano, and he will jump all the way to the front of the room. Give him the handout of the gear, and then the snow. Notice, you have to give him the handout first. He will make a gear for you! Take it to the test chamber, then freeze it using the ice button. You have a perfect substitute for the missing gear!
When you have all the parts, go to the clock tower and put them back in the clock. Yay! You’re done!
-Loshii27
Ah!
That’s what I missed
I got everything except that bucket at the Beach
Thanks Loshii!
Comment by Specialk137 — May 9, 2008 @ 12:33 pm
Oh and you should also add that if you get the life preserver, you give it to the penguins who don’t have the target anymore, and you get the Blue Team honourary member shirt. Or something like that.
Add this in Loshii!
Comment by Specialk137 — May 9, 2008 @ 12:57 pm